October 2011
2 posts
2 tags
The frightening and most difficult thing about being what someone calls a...
– ‘Art and Copy’ documentary via Sarah B Nelson (UX Week 2011)
2 tags
September 2011
1 post
1 tag
Leaders are not what many people think–people with huge crowds following them....
– John Holt (via Caterina.net)
August 2011
1 post
1 tag
July 2011
1 post
1 tag
June 2011
3 posts
2 tags
In headaches and in worry / Vaguely life leaks away.
– WH Auden
1 tag
J. Tillman →
Vu a l’Européen en 2007, un beau souvenir.
1 tag
May 2011
4 posts
2 tags
Very few teams successfully apply game mechanics to real life because making a...
– What the heck happened to Clippy? Ribbon Hero 2 released
1 tag
Well, we’ll hire anyone who walks through the door who can pass our review...
– Gabe Newell on Valve | Game development | Features by Develop
1 tag
Reasoning was not designed to pursue the truth. Reasoning was designed by...
– http://www.edge.org/documents/archive/edge342.html
April 2011
3 posts
1 tag
The good news is that listening is a beautiful experience. The bad news is that...
– Robert Bolton
3 tags
Ken Robinson on Passion (via TheSchoolOfLife) →
1 tag
From the moment an event occurs, it is simplified and purified in memory. We...
– NFB interactive doc on Pine Point.
March 2011
2 posts
1 tag
If you aim at nothing, you will probably hit it
– unknown
1 tag
Hire well, manage little.
– unkown source, common wisdom, therefore, uncommon (but also picked up from BH annual shareholder letter)
November 2010
2 posts
4 tags
Dave Grey on Gamestorming
3 tags
October 2010
3 posts
2 tags
Know some non-computer field of study well — math, biology, history, optics,...
– Bjarne Stroustrup, creator of C++
1 tag
The world is full of interesting things →
1 tag
Ben Pieratt's Blog: In Praise of Quitting Your Job →
(Alternate title: The New Work Ethic)
I wrote this email to a friend a few weeks ago, and then the topic came up again last night with an old buddy who was frustrated with his work. He seemed to appreciate what I had to say, so I figured it might be worth sharing:
- - -
Thinking about your…
September 2010
3 posts
1 tag
The core skill of innovators is error recovery, not failure avoidance.
– Randy Nelson - Dean of Pixar University
1 tag
How to be alone →
1 tag
A brief history of Soviet video games →
August 2010
3 posts
1 tag
1 tag
1 tag
Haunting
July 2010
1 post
1 tag
Daredevil : le film →
June 2010
1 post
2 tags
May 2010
3 posts
1 tag
1 tag
Nathalie Merchant sings beautiful poems at TED.
1 tag
We’ve come to think about government as a kind of vending machine —...
– Tim O’Reilly: The Oracle of Silicon Valley
April 2010
6 posts
1 tag
I love the idea of giving people a second chance. The hardest part about...
– Captain Recruiter: A Second Chance Via Startup Internships
1 tag
Institutions will try to preserve the problem to which they are the...
– The Technium: The Shirky Principle
1 tag
Best flash game (that I've played) of the day:... →
Better than Robot Unicorn Attack. Much.
1 tag
1 tag
1 tag
LESS TALK, MORE ROCK.
– The native language of video games is neither spoken nor written
March 2010
5 posts
3 tags
Douglas Adams - The parotts, the universe and... →
4 tags
1 tag
3 tags
Oh. I so {heart} NYC.
February 2010
5 posts
1 tag
But even if it doesn’t, it’s illustrated the point already, which is...
– Gin, Television, and Social Surplus - Here Comes Everybody
1 tag
Saving the World Through Game Design.
The economy of engagement:
1/...
– Saving the World Through Game Design : The New Yorker
1 tag
It’s not that I’m so smart; it’s that I stay with the problem longer
– The Philosophy of Punk Rock Mathematics – Technoccult interviews Tom Henderson | Technoccult
1 tag
Business Plan Guidelines : Business Association of... →
1 tag
This is an important lecture about the state of the vg industry and some of the madness behind it. It’s about:
- psychological locks
- invasion of reality… maybe fantasy isn’t the thing anymore
- games have crept out and are going everywhere
- disposable technology (shit, the environment?)
- life becomes a game where achievements, points and levels are gained. Crass...
December 2009
2 posts
1 tag
The gravity of the solar system →