October 2011
2 posts
2 tags
“The frightening and most difficult thing about being what someone calls a...”
– ‘Art and Copy’ documentary via Sarah B Nelson (UX Week 2011)
Oct 24th
2 tags
Oct 17th
September 2011
1 post
1 tag
“Leaders are not what many people think–people with huge crowds following them....”
– John Holt (via Caterina.net)
Sep 3rd
August 2011
1 post
1 tag
Aug 5th
July 2011
1 post
1 tag
Jul 21st
June 2011
3 posts
2 tags
“In headaches and in worry / Vaguely life leaks away.”
– WH Auden
Jun 13th
3 notes
1 tag
J. Tillman →
Vu a l’Européen en 2007, un beau souvenir.
Jun 11th
1 tag
Jun 11th
May 2011
4 posts
2 tags
“Very few teams successfully apply game mechanics to real life because making a...”
– What the heck happened to Clippy? Ribbon Hero 2 released
May 21st
1 tag
“Well, we’ll hire anyone who walks through the door who can pass our review...”
– Gabe Newell on Valve | Game development | Features by Develop
May 17th
May 16th
1 tag
“Reasoning was not designed to pursue the truth. Reasoning was designed by...”
– http://www.edge.org/documents/archive/edge342.html
May 4th
April 2011
3 posts
1 tag
“The good news is that listening is a beautiful experience. The bad news is that...”
– Robert Bolton
Apr 24th
3 tags
Ken Robinson on Passion (via TheSchoolOfLife) →
Apr 16th
1 tag
“From the moment an event occurs, it is simplified and purified in memory. We...”
– NFB interactive doc on Pine Point.
Apr 9th
March 2011
2 posts
1 tag
“If you aim at nothing, you will probably hit it”
– unknown
Mar 11th
1 tag
“Hire well, manage little.”
–  unkown source, common wisdom, therefore, uncommon (but also picked up from BH annual shareholder letter)
Mar 2nd
November 2010
2 posts
4 tags
WatchWatch
Dave Grey on Gamestorming
Nov 19th
3 tags
Nov 3rd
October 2010
3 posts
2 tags
“Know some non-computer field of study well — math, biology, history, optics,...”
– Bjarne Stroustrup, creator of C++
Oct 15th
1 tag
The world is full of interesting things →
Oct 12th
1 tag
Ben Pieratt's Blog: In Praise of Quitting Your Job →
(Alternate title: The New Work Ethic) I wrote this email to a friend a few weeks ago, and then the topic came up again last night with an old buddy who was frustrated with his work. He seemed to appreciate what I had to say, so I figured it might be worth sharing: - - - Thinking about your…
Oct 10th
744 notes
September 2010
3 posts
1 tag
“The core skill of innovators is error recovery, not failure avoidance.”
– Randy Nelson - Dean of Pixar University
Sep 19th
1 tag
How to be alone →
Sep 14th
1 tag
A brief history of Soviet video games →
Sep 13th
August 2010
3 posts
1 tag
ListenWhen we were young
Aug 29th
1 tag
Aug 23rd
1 tag
WatchWatch
Haunting
Aug 8th
July 2010
1 post
1 tag
Daredevil : le film →
Jul 14th
June 2010
1 post
2 tags
ListenSmells of summer and good times.
Jun 7th
May 2010
3 posts
1 tag
WatchWatch
May 29th
1 tag
WatchWatch
Nathalie Merchant sings beautiful poems at TED.
May 25th
1 tag
“We’ve come to think about government as a kind of vending machine —...”
– Tim O’Reilly: The Oracle of Silicon Valley
May 4th
April 2010
6 posts
1 tag
“I love the idea of giving people a second chance. The hardest part about...”
– Captain Recruiter: A Second Chance Via Startup Internships
Apr 29th
1 tag
“Institutions will try to preserve the problem to which they are the...”
– The Technium: The Shirky Principle
Apr 19th
1 tag
Best flash game (that I've played) of the day:... →
Better than Robot Unicorn Attack. Much.
Apr 13th
1 tag
Listenrobertashley: John Coltrane & Johnny...
Apr 2nd
2 notes
1 tag
Apr 1st
1 tag
“LESS TALK, MORE ROCK.”
– The native language of video games is neither spoken nor written
Apr 1st
March 2010
5 posts
3 tags
Douglas Adams - The parotts, the universe and... →
Mar 20th
4 tags
Mar 20th
1 tag
ListenUnderworld - Two months off Play whilst preparing...
Mar 18th
3 tags
WatchWatch
Oh. I so {heart} NYC.
Mar 12th
Mar 2nd
February 2010
5 posts
1 tag
“But even if it doesn’t, it’s illustrated the point already, which is...”
– Gin, Television, and Social Surplus - Here Comes Everybody
Feb 27th
1 tag
“Saving the World Through Game Design. The economy of engagement: 1/...”
– Saving the World Through Game Design : The New Yorker
Feb 27th
1 tag
“It’s not that I’m so smart; it’s that I stay with the problem longer”
– The Philosophy of Punk Rock Mathematics – Technoccult interviews Tom Henderson | Technoccult
Feb 27th
1 tag
Business Plan Guidelines : Business Association of... →
Feb 25th
1 tag
WatchWatch
This is an important lecture about the state of the vg industry and some of the madness behind it. It’s about: - psychological locks - invasion of reality… maybe fantasy isn’t the thing anymore - games have crept out and are going everywhere - disposable technology (shit, the environment?) - life becomes a game where achievements, points and levels are gained. Crass...
Feb 24th
December 2009
2 posts
1 tag
The gravity of the solar system →
Dec 31st